Files
glint/internal/graph/render.go
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package graph
import (
"fmt"
"os"
"os/exec"
"path/filepath"
"runtime"
"sort"
"strings"
"time"
"git.k3nny.fr/glint/internal/cicontext"
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"git.k3nny.fr/glint/internal/model"
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)
// Layout constants (pixels) tuned to resemble GitLab's full pipeline graph view.
const (
chipW = 178 // job chip width
chipH = 34 // job chip height
chipGap = 6 // vertical gap between chips in a column
iconCX = 14 // status circle: x offset from chip left edge to centre
iconR = 7 // status circle radius (14 px diameter)
textLeft = 27 // job name text: x offset from chip left edge
labelH = 30 // stage-name label area height (text + bottom gap)
topPad = 40 // outer top padding
sidePad = 40 // outer left / right padding
stageGap = 50 // horizontal gap between stage columns (connector space)
subStageGap = 20 // horizontal gap between sub-columns within the same stage
botPad = 48 // outer bottom padding (legend lives here)
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)
type svgPt struct{ x, y int }
// column represents one vertical stack of job chips in the SVG.
// A declared GitLab stage maps to one column unless jobs within it have
// same-stage needs:, in which case it splits into topological sub-columns.
type column struct {
stage string // declared GitLab stage name
jobs []string // job names in this column, topologically ordered
}
// computeColumns assigns jobs to SVG columns.
// When jobs within the same declared stage have needs: relationships between
// each other, the stage is split into topological sub-columns so that
// depended-upon jobs appear to the left of the jobs that depend on them.
func computeColumns(stages []string, byStage map[string][]string, jobs map[string]model.Job) []column {
var cols []column
for _, stage := range stages {
stageJobs := byStage[stage]
sort.Strings(stageJobs)
if len(stageJobs) == 0 {
continue
}
// Index same-stage membership.
stageSet := make(map[string]bool, len(stageJobs))
for _, j := range stageJobs {
stageSet[j] = true
}
// Check whether any job has a same-stage need.
hasIntraNeeds := false
outer:
for _, j := range stageJobs {
for _, need := range jobs[j].Needs {
if dep := needsJobName(need); dep != "" && stageSet[dep] {
hasIntraNeeds = true
break outer
}
}
}
if !hasIntraNeeds {
cols = append(cols, column{stage: stage, jobs: stageJobs})
continue
}
// Compute topological depth within the stage.
depth := make(map[string]int, len(stageJobs))
for _, j := range stageJobs {
depth[j] = -1
}
inProgress := make(map[string]bool, len(stageJobs))
var computeDepth func(j string) int
computeDepth = func(j string) int {
if depth[j] >= 0 {
return depth[j]
}
if inProgress[j] {
return 0 // cycle guard (cycles already rejected by GL029)
}
inProgress[j] = true
maxDep := -1
for _, need := range jobs[j].Needs {
dep := needsJobName(need)
if dep == "" || !stageSet[dep] {
continue
}
d := computeDepth(dep)
if d > maxDep {
maxDep = d
}
}
depth[j] = maxDep + 1
return depth[j]
}
for _, j := range stageJobs {
if depth[j] < 0 {
computeDepth(j)
}
}
// One sub-column per topological depth level.
maxDepth := 0
for _, j := range stageJobs {
if depth[j] > maxDepth {
maxDepth = depth[j]
}
}
for l := 0; l <= maxDepth; l++ {
var levelJobs []string
for _, j := range stageJobs {
if depth[j] == l {
levelJobs = append(levelJobs, j)
}
}
if len(levelJobs) > 0 {
sort.Strings(levelJobs)
cols = append(cols, column{stage: stage, jobs: levelJobs})
}
}
}
return cols
}
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// RenderPipeline writes a PNG (or SVG fallback) file with a GitLab CI-style
// pipeline layout and returns the path to the generated file.
func RenderPipeline(p *model.Pipeline, outDir string, ctx *cicontext.Context) (string, error) {
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if err := os.MkdirAll(outDir, 0o755); err != nil {
return "", fmt.Errorf("creating output directory %s: %w", outDir, err)
}
svg := pipelineSVG(p, ctx)
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ts := time.Now().Format("20060102-150405")
svgPath := filepath.Join(outDir, "pipeline-"+ts+".svg")
if err := os.WriteFile(svgPath, []byte(svg), 0o644); err != nil {
return "", fmt.Errorf("writing SVG: %w", err)
}
pngPath := filepath.Join(outDir, "pipeline-"+ts+".png")
if convertToPNG(svgPath, pngPath) {
_ = os.Remove(svgPath)
return pngPath, nil
}
return svgPath, nil
}
// RenderHTML writes a self-contained HTML file with the pipeline graph embedded
// inline with pan/zoom and a job-detail sidebar, then returns the output path.
func RenderHTML(p *model.Pipeline, outDir string, ctx *cicontext.Context) (string, error) {
if err := os.MkdirAll(outDir, 0o755); err != nil {
return "", fmt.Errorf("creating output directory %s: %w", outDir, err)
}
svg := pipelineSVG(p, ctx)
html := htmlPage(svg)
ts := time.Now().Format("20060102-150405")
htmlPath := filepath.Join(outDir, "pipeline-"+ts+".html")
if err := os.WriteFile(htmlPath, []byte(html), 0o644); err != nil {
return "", fmt.Errorf("writing HTML: %w", err)
}
return htmlPath, nil
}
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// convertToPNG tries rsvg-convert, Inkscape, magick, and convert (not on Windows).
func convertToPNG(svgPath, pngPath string) bool {
candidates := [][]string{
{"rsvg-convert", "--output", pngPath, svgPath},
{"inkscape", "--export-filename=" + pngPath, svgPath},
{"magick", svgPath, pngPath},
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}
// `convert` is the legacy ImageMagick name; skip on Windows where the name
// collides with the built-in FAT→NTFS converter.
if runtime.GOOS != "windows" {
candidates = append(candidates, []string{"convert", svgPath, pngPath})
}
for _, args := range candidates {
if bin, err := exec.LookPath(args[0]); err == nil {
if exec.Command(bin, args[1:]...).Run() == nil {
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return true
}
}
}
return false
}
func pipelineSVG(p *model.Pipeline, ctx *cicontext.Context) string {
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// Collect visible (non-template) job names in sorted order.
var visible []string
for name := range p.Jobs {
if !strings.HasPrefix(name, ".") {
visible = append(visible, name)
}
}
sort.Strings(visible)
if len(visible) == 0 {
return svgEmpty()
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}
// Precompute which jobs are skipped in the given context.
skippedJobs := make(map[string]bool)
if ctx != nil {
for _, name := range visible {
if cicontext.EvalJob(p.Jobs[name], ctx) == cicontext.JobSkipped {
skippedJobs[name] = true
}
}
}
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// Group by stage; fall back to "test" (GitLab default) when stage is unset.
byStage := make(map[string][]string)
for _, name := range visible {
s := p.Jobs[name].Stage
if s == "" {
s = "test"
}
byStage[s] = append(byStage[s], name)
}
// Build ordered stage list: declared stages first, then undeclared extras.
seen := make(map[string]bool)
var stages []string
for _, s := range p.Stages {
if len(byStage[s]) > 0 && !seen[s] {
stages = append(stages, s)
seen[s] = true
}
}
for _, name := range visible {
s := p.Jobs[name].Stage
if s == "" {
s = "test"
}
if !seen[s] {
stages = append(stages, s)
seen[s] = true
}
}
// ── Column layout ─────────────────────────────────────────────────────────
// Split stages into sub-columns when intra-stage needs exist.
cols := computeColumns(stages, byStage, p.Jobs)
// X position of each column's left edge.
colX := make([]int, len(cols))
if len(cols) > 0 {
colX[0] = sidePad
for i := 1; i < len(cols); i++ {
gap := stageGap
if cols[i].stage == cols[i-1].stage {
gap = subStageGap
}
colX[i] = colX[i-1] + chipW + gap
}
}
// Compute SVG dimensions and per-job connector anchor points.
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maxColH := 0
rightMid := make(map[string]svgPt)
leftMid := make(map[string]svgPt)
for ci, col := range cols {
n := len(col.jobs)
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h := n*chipH + max(0, n-1)*chipGap
if h > maxColH {
maxColH = h
}
for j, name := range col.jobs {
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chy := topPad + labelH + j*(chipH+chipGap)
rightMid[name] = svgPt{colX[ci] + chipW, chy + chipH/2}
leftMid[name] = svgPt{colX[ci], chy + chipH/2}
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}
}
svgW := colX[len(cols)-1] + chipW + sidePad
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svgH := topPad + labelH + maxColH + botPad
// DAG mode: any visible job with a needs: list triggers job-to-job arrows.
dagMode := false
for _, name := range visible {
if len(p.Jobs[name].Needs) > 0 {
dagMode = true
break
}
}
var sb strings.Builder
w := func(s string) { sb.WriteString(s + "\n") }
wf := func(f string, a ...any) { fmt.Fprintf(&sb, f+"\n", a...) }
// ── Document ──────────────────────────────────────────────────────────────
wf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="%d" viewBox="0 0 %d %d">`,
svgW, svgH, svgW, svgH)
w(` <defs>`)
// Subtle drop shadow for job chips.
w(` <filter id="chip-shadow" x="-4%" y="-10%" width="108%" height="130%">`)
w(` <feDropShadow dx="0" dy="1" stdDeviation="1.5" flood-color="#000000" flood-opacity="0.07"/>`)
w(` </filter>`)
w(` </defs>`)
// White page background.
wf(` <rect width="%d" height="%d" fill="#ffffff"/>`, svgW, svgH)
// ── Stage headers ─────────────────────────────────────────────────────────
// Each declared stage may span multiple sub-columns; draw one header per stage.
drawnHeader := make(map[string]bool)
for ci, col := range cols {
if drawnHeader[col.stage] {
continue
}
// Span all sub-columns that belong to this stage.
x1 := colX[ci]
x2 := colX[ci] + chipW
for j := ci + 1; j < len(cols) && cols[j].stage == col.stage; j++ {
x2 = colX[j] + chipW
}
centerX := (x1 + x2) / 2
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// Stage name small, gray, uppercase.
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wf(` <text x="%d" y="%d" text-anchor="middle" `+
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
`font-size="11" font-weight="600" letter-spacing="0.8" fill="#868686">%s</text>`,
centerX, topPad+13, svgEsc(strings.ToUpper(col.stage)))
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// Separator line spanning all sub-columns.
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wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="#eaeaea" stroke-width="1"/>`,
x1, topPad+21, x2, topPad+21)
drawnHeader[col.stage] = true
}
// ── Connectors (drawn before chips so they appear behind job blocks) ───────
const connStroke = "#dbdbdb"
if dagMode {
// Job-to-job bezier curves from needs:.
for _, name := range visible {
for _, need := range p.Jobs[name].Needs {
dep := needsJobName(need)
if dep == "" {
continue
}
src, okS := rightMid[dep]
dst, okD := leftMid[name]
if !okS || !okD {
continue
}
cpX := (src.x + dst.x) / 2
wf(` <path d="M%d,%d C%d,%d %d,%d %d,%d" stroke="%s" stroke-width="2" fill="none"/>`,
src.x, src.y, cpX, src.y, cpX, dst.y, dst.x-7, dst.y, connStroke)
// Small right-pointing triangle arrowhead.
wf(` <polygon points="%d,%d %d,%d %d,%d" fill="%s"/>`,
dst.x-7, dst.y-4, dst.x, dst.y, dst.x-7, dst.y+4, connStroke)
}
}
} else {
// Classic: bus-bar connectors between adjacent stage columns.
// Every job in stage[i] fans to a vertical bus at the midpoint gap,
// then fans out to every job in stage[i+1].
for ci := 0; ci < len(cols)-1; ci++ {
x1 := colX[ci] + chipW // right edge of current column
x2 := colX[ci+1] // left edge of next column
midX := (x1 + x2) / 2
srcJobs := cols[ci].jobs
dstJobs := cols[ci+1].jobs
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// Collect all Y midpoints to span the vertical bus bar.
var allYs []int
srcY := make([]int, len(srcJobs))
dstY := make([]int, len(dstJobs))
for j, name := range srcJobs {
srcY[j] = rightMid[name].y
allYs = append(allYs, srcY[j])
}
for j, name := range dstJobs {
dstY[j] = leftMid[name].y
allYs = append(allYs, dstY[j])
}
sort.Ints(allYs)
busMinY, busMaxY := allYs[0], allYs[len(allYs)-1]
// Vertical bus bar at midX (only when there are multiple Y levels).
if busMinY < busMaxY {
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="2"/>`,
midX, busMinY, midX, busMaxY, connStroke)
}
// Horizontal stubs from each source job to the bus.
for _, y := range srcY {
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="2"/>`,
x1, y, midX, y, connStroke)
}
// Horizontal stubs from bus to each destination job, with arrowhead.
for _, y := range dstY {
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="2"/>`,
midX, y, x2-7, y, connStroke)
wf(` <polygon points="%d,%d %d,%d %d,%d" fill="%s"/>`,
x2-7, y-4, x2, y, x2-7, y+4, connStroke)
}
}
}
// ── Job chips (drawn after connectors so they appear on top) ─────────────
for ci, col := range cols {
for j, name := range col.jobs {
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job := p.Jobs[name]
chy := topPad + labelH + j*(chipH+chipGap)
isSkipped := skippedJobs[name]
cx := colX[ci]
// Build <desc> content: shown in the HTML sidebar and SVG viewer tooltips.
desc := "stage: " + col.stage
if job.When != "" {
desc += "\nwhen: " + job.When
}
if img := imageString(job.Image); img != "" {
desc += "\nimage: " + img
}
var needNames []string
for _, n := range job.Needs {
if s := needsJobName(n); s != "" {
needNames = append(needNames, s)
}
}
if len(needNames) > 0 {
desc += "\nneeds: " + strings.Join(needNames, ", ")
}
if isSkipped {
desc += "\nstate: skipped"
}
// data-job attribute enables JS click detection in the HTML output.
wf(` <g data-job="%s">`, svgEsc(name))
wf(` <title>%s</title>`, svgEsc(name))
wf(` <desc>%s</desc>`, svgEsc(desc))
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color := chipColor(job)
if isSkipped {
color = "#868686"
}
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// Chip card (white, rounded, subtle border + shadow).
// on_failure jobs get a dashed border to signal the failure path.
dashAttr := ""
if !isSkipped && job.When == "on_failure" {
dashAttr = ` stroke-dasharray="4,3"`
}
wf(` <rect x="%d" y="%d" width="%d" height="%d" rx="4" `+
`fill="#ffffff" stroke="#dde1e7" stroke-width="1"%s filter="url(#chip-shadow)"/>`,
cx, chy, chipW, chipH, dashAttr)
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// Colored status indicator circle.
wf(` <circle cx="%d" cy="%d" r="%d" fill="%s"/>`,
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cx+iconCX, chy+chipH/2, iconR, color)
// Icon inside the circle (omitted for skipped — grey circle speaks for itself).
if !isSkipped {
drawChipIcon(&sb, job, cx+iconCX, chy+chipH/2)
}
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// Job name text — dimmed for skipped jobs.
textColor := "#303030"
if isSkipped {
textColor = "#868686"
}
wf(` <text x="%d" y="%d" dominant-baseline="middle" `+
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`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
`font-size="13" fill="%s">%s</text>`,
cx+textLeft, chy+chipH/2, textColor, svgEsc(svgTrunc(name, 20)))
wf(` </g>`)
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}
}
// ── Legend ────────────────────────────────────────────────────────────────
legend := []struct{ color, label string }{
{"#1f75cb", "regular"},
{"#fc6d26", "manual"},
{"#6b4fbb", "trigger"},
{"#fca326", "delayed"},
{"#d9534f", "on_failure"},
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}
const legendItemW = 82
legendY := topPad + labelH + maxColH + botPad/2
lx0 := (svgW - len(legend)*legendItemW) / 2
for k, item := range legend {
lx := lx0 + k*legendItemW
wf(` <circle cx="%d" cy="%d" r="6" fill="%s"/>`, lx+6, legendY, item.color)
wf(` <text x="%d" y="%d" dominant-baseline="middle" `+
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
`font-size="11" fill="#868686">%s</text>`,
lx+16, legendY, item.label)
}
w(`</svg>`)
return sb.String()
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}
// drawChipIcon writes an SVG symbol inside the status circle to help identify
// the job type at a glance.
func drawChipIcon(sb *strings.Builder, job model.Job, cx, cy int) {
if job.Trigger != nil {
// Right-pointing chevron for trigger jobs.
fmt.Fprintf(sb, " <polyline points=\"%d,%d %d,%d %d,%d\" "+
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"stroke=\"#fff\" stroke-width=\"1.5\" fill=\"none\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n",
cx-3, cy-3, cx+3, cy, cx-3, cy+3)
return
}
switch job.When {
case "manual":
// Filled play triangle.
fmt.Fprintf(sb, " <polygon points=\"%d,%d %d,%d %d,%d\" fill=\"#fff\"/>\n",
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cx-3, cy-4, cx+5, cy, cx-3, cy+4)
case "delayed":
// Clock: circle + hands.
fmt.Fprintf(sb, " <circle cx=\"%d\" cy=\"%d\" r=\"5\" stroke=\"#fff\" stroke-width=\"1.2\" fill=\"none\"/>\n", cx, cy)
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.2\" stroke-linecap=\"round\"/>\n",
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cx, cy, cx, cy-3)
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.2\" stroke-linecap=\"round\"/>\n",
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cx, cy, cx+2, cy+1)
case "on_failure":
// X mark for failure-path jobs.
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.5\" stroke-linecap=\"round\"/>\n",
cx-3, cy-3, cx+3, cy+3)
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.5\" stroke-linecap=\"round\"/>\n",
cx+3, cy-3, cx-3, cy+3)
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default:
// Regular job: small white checkmark.
fmt.Fprintf(sb, " <polyline points=\"%d,%d %d,%d %d,%d\" "+
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"stroke=\"#fff\" stroke-width=\"1.5\" fill=\"none\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n",
cx-3, cy, cx-1, cy+3, cx+4, cy-3)
}
}
func chipColor(job model.Job) string {
if job.Trigger != nil {
return "#6b4fbb"
}
switch job.When {
case "manual":
return "#fc6d26"
case "delayed":
return "#fca326"
case "on_failure":
return "#d9534f"
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}
return "#1f75cb"
}
// imageString extracts the image name from a job Image field (string or map form).
func imageString(img any) string {
switch v := img.(type) {
case string:
return v
case map[string]any:
if name, ok := v["name"].(string); ok {
return name
}
}
return ""
}
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func svgEsc(s string) string {
s = strings.ReplaceAll(s, "&", "&amp;")
s = strings.ReplaceAll(s, "<", "&lt;")
s = strings.ReplaceAll(s, ">", "&gt;")
return s
}
func svgTrunc(s string, maxLen int) string {
runes := []rune(s)
if len(runes) <= maxLen {
return s
}
return string(runes[:maxLen-1]) + "…"
}
func svgEmpty() string {
const w, h = 300, 80
return fmt.Sprintf(
`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="%d">`+
`<rect width="%d" height="%d" fill="#fff"/>`+
`<text x="%d" y="%d" text-anchor="middle" dominant-baseline="middle" `+
`font-family="sans-serif" font-size="13" fill="#868686">no jobs defined</text>`+
`</svg>`,
w, h, w, h, w/2, h/2)
}
// htmlPage wraps an SVG pipeline graph in a self-contained HTML page with
// mouse pan/zoom and a job-detail sidebar that appears on chip click.
func htmlPage(svgContent string) string {
var sb strings.Builder
sb.WriteString(`<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Pipeline Graph</title>
<style>
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
body {
font-family: 'Segoe UI', Arial, sans-serif;
background: #f5f5f5;
display: flex;
height: 100vh;
overflow: hidden;
}
#sidebar {
width: 260px;
flex-shrink: 0;
background: #fff;
border-right: 1px solid #e0e0e0;
display: none;
flex-direction: column;
overflow-y: auto;
}
#sidebar.open { display: flex; }
#sidebar-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: .6rem .8rem;
border-bottom: 1px solid #e0e0e0;
background: #fafafa;
flex-shrink: 0;
}
#sidebar-header h3 {
font-size: .9rem;
color: #303030;
word-break: break-all;
}
#close-btn {
background: none;
border: none;
cursor: pointer;
font-size: 1rem;
color: #868686;
padding: .2rem .4rem;
margin-left: .4rem;
flex-shrink: 0;
}
#close-btn:hover { color: #303030; }
#sidebar-body { padding: .8rem; flex: 1; }
#sidebar-body pre {
font-size: .82rem;
color: #555;
white-space: pre-wrap;
line-height: 1.6;
}
#viewport {
flex: 1;
overflow: hidden;
cursor: grab;
position: relative;
background: #f5f5f5;
}
#viewport.dragging { cursor: grabbing; }
#svg-wrap {
display: inline-block;
transform-origin: 0 0;
padding: 20px;
}
g[data-job] { cursor: pointer; }
g[data-job]:hover > rect { stroke: #1f75cb; stroke-width: 2; }
</style>
</head>
<body>
<div id="sidebar">
<div id="sidebar-header">
<h3 id="sidebar-title">Job details</h3>
<button id="close-btn" title="Close">&#x2715;</button>
</div>
<div id="sidebar-body">
<pre id="sidebar-details"></pre>
</div>
</div>
<div id="viewport">
<div id="svg-wrap">
`)
sb.WriteString(svgContent)
sb.WriteString(`
</div>
</div>
<script>
(function() {
'use strict';
var vp = document.getElementById('viewport');
var wrap = document.getElementById('svg-wrap');
var sidebar = document.getElementById('sidebar');
var titleEl = document.getElementById('sidebar-title');
var detailsEl = document.getElementById('sidebar-details');
var tx = 0, ty = 0, scale = 1;
function applyTransform() {
wrap.style.transform = 'translate(' + tx + 'px,' + ty + 'px) scale(' + scale + ')';
}
// Zoom toward the cursor position.
vp.addEventListener('wheel', function(e) {
e.preventDefault();
var factor = e.deltaY < 0 ? 1.1 : 1 / 1.1;
var r = vp.getBoundingClientRect();
var mx = e.clientX - r.left;
var my = e.clientY - r.top;
tx = mx - (mx - tx) * factor;
ty = my - (my - ty) * factor;
scale *= factor;
applyTransform();
}, { passive: false });
// Drag to pan (skip if clicking on a job chip).
var dragging = false, ox = 0, oy = 0;
vp.addEventListener('mousedown', function(e) {
if (e.target.closest('g[data-job]')) return;
dragging = true;
ox = e.clientX - tx;
oy = e.clientY - ty;
vp.classList.add('dragging');
});
window.addEventListener('mousemove', function(e) {
if (!dragging) return;
tx = e.clientX - ox;
ty = e.clientY - oy;
applyTransform();
});
window.addEventListener('mouseup', function() {
dragging = false;
vp.classList.remove('dragging');
});
// Double-click on the background to reset the view.
vp.addEventListener('dblclick', function(e) {
if (e.target.closest('g[data-job]')) return;
tx = 0; ty = 0; scale = 1;
applyTransform();
});
// Click a job chip to show its details in the sidebar.
document.addEventListener('click', function(e) {
var g = e.target.closest('g[data-job]');
if (!g) return;
var jobName = g.dataset.job;
var descEl = g.querySelector('desc');
var desc = descEl ? descEl.textContent : '';
titleEl.textContent = jobName;
detailsEl.textContent = desc;
sidebar.classList.add('open');
});
// Close the sidebar.
document.getElementById('close-btn').addEventListener('click', function() {
sidebar.classList.remove('open');
});
document.addEventListener('keydown', function(e) {
if (e.key === 'Escape') sidebar.classList.remove('open');
});
})();
</script>
</body>
</html>
`)
return sb.String()
}